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Published: Mon, February 13, 2017
Hi-Tech | By Lula West

Steam Eliminates Greenlight, Will Let Devs Publish Games Directly This Spring

Steam Eliminates Greenlight, Will Let Devs Publish Games Directly This Spring

Valve says it considers that effort a qualified success, which has led to over 100 Greenlight games that have grossed at least $1 million on the platform.

Valve took a step for its betterment; it announced that it would shut Greenlight program, making the platform more direct by extracting the middlemen work. The signing up process would also require the developers to completes a series of verification levels which would include, digital paperwork along with personal or company verification and tax documents check. If enough voices from the community liked the title, Valve began talks with the development team to set up a timeline for its release. Once developers have applied and are accepted into the Steam Direct program; they'll have to pay a refundable application fee for each new game they wish to distribute through Steam.

On the upside, there will be far more games available, and on the downside, there will be far more games available - think about finding a game in the hundeds of thousands available on the App Store or Google Play.

"Over the same time period, the average number of titles purchased on Steam by individual customers has doubled", it added.

Still, Steam admits they've learned a lot from the Greenlight experiment, stating that they've learned some of the playing habits of their users.

Steam Direct arrives in the spring, giving Valve time to tweak the system if need be.

What Steam looks like, in case you didn't know.

The new system, Steam Direct, is outlined in the article linked above. Valve says it hasn't settled on a precise amount for that application fee and that developer responses have suggested anywhere from $100 to $5,000 might be plausible. The question of how much an independent developer should expect to make from their game-and whether the huge number of competing indie projects is dooming good work to obscurity-is separate from the question of who deserves access to a popular platform. Valve said there are "pros and cons" to both ends of the monetary scale, so it is in the process of gathering more feedback on the matter.

The publishing fee for Steam Direct hasn't been finalized yet, and neither has the launch date of the new program.

We'll find out more closer to launch in spring.

While we're not sure how Valve will vet submission, a high registration fee could deter lousy games.

Valve has finally ripped off the Band-Aid and come up with a way to replace their indie game Kickstarter of sorts, Greenlight. "Another reading of "recoupable" would mean you are supposed to kickstart your fee somehow, or it comes out of your games sales, or something".

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